WARDOGS Artillery Calculator — Mortar & SPH-2 Firing Solutions
Updated 2026-09-24Free · No login
Drop your mortar and target map coordinates in, get the distance, bearing and elevation in MIL — low and high arc for the SPH-2, single arc for the L81. Works with the coordinates shown on your in-game map.
Set the weapon's elevation to the MIL value and rotate to the bearing. Enter in-game coordinates as shown on your map (X east, Y north).
How to use the calculator
- Pick your weapon. The L81 mortar and the SPH-2 have very different range envelopes — 132–684 m versus 780–2,629 m — so the calculator checks range before anything else.
- Read the two map coordinates. Your in-game map shows X (east) and Y (north). One coordinate unit equals 100 meters. Enter the mortar position and the target position.
- Apply the firing solution. Rotate to the bearing (north is 0°, degrees increase clockwise) and set the elevation to the listed MIL value. The SPH-2 shows two answers: the low arc flies flat and fast, the high arc drops over obstacles — pick one and stay consistent when correcting.
- Correct with the mirror trick. If the shell lands wide, enter the impact coordinates: the next aim point moves the same error to the opposite side of the target (next aim = 2 × target − impact). One correction is usually enough to start landing shots.
What the MIL value means
Artillery elevation in WARDOGS is expressed in MIL — the same angular unit real mortars use. Lower MIL means a flatter, more direct trajectory (better for close, clear shots); higher MIL means a steep, lobbing trajectory (better for shooting over walls, ridges and friendly positions). The calculator interpolates each weapon's verified range table, so the value it gives is the one your in-game artillery UI expects.
Coordinates, maps and scale
All three WARDOGS maps — Bakurani, Ozeti and Zestafona — use the same coordinate scale: one unit = 100 meters. That is why the calculator works without asking which map you are on; the map choice only matters for drawing tools, not for the math between two coordinates.
Data source & honesty note
The range tables behind this tool are community-measured ballistic tables, cross-referenced with the open-source wardogs-calculator project (checked September 2026). Game patches can change ballistics — if a solution stops matching your in-game impacts after an update, expect a table refresh here within days. Always confirm the first shot and correct with the mirror tool.
Related guides
- Logistics transport guide — feed the front line while your shells soften it
- FOB building guide — where your mortar actually lives
- How to win more — the zone-first strategy artillery supports