WARDOGS Equipment Guide — Medical, Recon and Building Items

Published 2026-09-195 min read

Every support item in WARDOGS with prices and unlocks, plus how the healing tiers actually differ when someone is bleeding next to you.

Medics dragging the wounded — the most valuable players on any battlefield.

Guns win fights, but equipment wins matches. Healing, marking and building items are cheap, stackable, and the entire reason a squad survives contact.

Equipment Price Table

Item Category Price Unlock requirement
Medical & Healing
Adrenaline Pen Medical $250 Medic, level 14
Bandage Medical $200 Starting item
Defibrillator Medical $1600 Medic, level 11
Emergency Resuscitator Medical Free Starting item
Enox Medical $450
Field Resuscitator Medical $500 Medic, level 2
Individual First Aid Kit Medical $800 Medic, level 9
Medical Bag Medical $2000 Medic, level 24
Observation & Marking
Binoculars Recon $75 Starting item
Infrared Range Finder Recon $1200 Recon, level 32
Monocular Recon $150 Recon, level 2
Range Finder Recon $400 Recon, level 8
Building Tools
Large Hammer Building $1600 Support, level 7
Medium Hammer Building $800 Support, level 3
Small Hammer Building $100 Starting item
Tactical
Halligan Bar Tactical $1100 Starting item
Remote Detonator Tactical $550 Support, level 2
Traversal
Basic Parachute Traversal $100 Starting item
Sport Parachute Traversal $1000 Career, level 36
Vehicle Support
Fuel Can Vehicle $150 Starting item
Heavy Drill Vehicle $1300 Support, level 28
Light Drill Vehicle $600 Support, level 1
Wrench Vehicle $150 Starting item

Healing Tiers, Decoded

  • Bandage ($200) — the workhorse. Stacks in bulk, heals wounded teammates for Medic XP, never leaves your rig.
  • Individual First Aid Kit ($800) — faster, self-serve healing; the standard loadout filler after bandages.
  • Field Resuscitator ($500) — the early reviver before the good stuff unlocks at Medic 11.
  • Defibrillator ($1,600) — the Medic's payday tool: $800 per revive in rewards and 250 XP per pull, four revives per battery. Breaks even on the third body it drags back.
  • Medical Bag ($2,000) — sustained area healing for dug-in squads, unlocked deep in the Medic track.
  • Emergency Resuscitator (free) — everyone spawns with the means to pick up a fallen teammate; no excuse not to.

Marking and Building

  • Binoculars ($75) — the best money-to-value ratio in the game: spotting enemies pays instantly and a marked kill pays out again.
  • Range Finder ($400) / Infrared Range Finder ($1,200) — necessary components of long-range mark-and-snipe loops.
  • Hammers tier the build system: Small ($100) for sandbags, Medium ($800) for walls and gates, Large ($1,600) for the serious emplacements — Season 1 nudged vendor prices on the FOB kit and Large Hammer upward.
  • Fuel Can ($150) and Wrench ($150) keep vehicles alive; a repair wrench next to an armored push is worth two rockets.

A handful of wiki stubs (Amphetamine, Energy Drink, Painkillers and friends) have no published prices yet — they get added when data exists. For leveling those roles, see the Medic leveling guide and recon leveling guide.

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