WARDOGS Equipment Guide — Medical, Recon and Building Items
Published 2026-09-195 min read
Every support item in WARDOGS with prices and unlocks, plus how the healing tiers actually differ when someone is bleeding next to you.

Guns win fights, but equipment wins matches. Healing, marking and building items are cheap, stackable, and the entire reason a squad survives contact.
Equipment Price Table
| Item | Category | Price | Unlock requirement |
|---|---|---|---|
| Medical & Healing | |||
| Adrenaline Pen | Medical | $250 | Medic, level 14 |
| Bandage | Medical | $200 | Starting item |
| Defibrillator | Medical | $1600 | Medic, level 11 |
| Emergency Resuscitator | Medical | Free | Starting item |
| Enox | Medical | $450 | — |
| Field Resuscitator | Medical | $500 | Medic, level 2 |
| Individual First Aid Kit | Medical | $800 | Medic, level 9 |
| Medical Bag | Medical | $2000 | Medic, level 24 |
| Observation & Marking | |||
| Binoculars | Recon | $75 | Starting item |
| Infrared Range Finder | Recon | $1200 | Recon, level 32 |
| Monocular | Recon | $150 | Recon, level 2 |
| Range Finder | Recon | $400 | Recon, level 8 |
| Building Tools | |||
| Large Hammer | Building | $1600 | Support, level 7 |
| Medium Hammer | Building | $800 | Support, level 3 |
| Small Hammer | Building | $100 | Starting item |
| Tactical | |||
| Halligan Bar | Tactical | $1100 | Starting item |
| Remote Detonator | Tactical | $550 | Support, level 2 |
| Traversal | |||
| Basic Parachute | Traversal | $100 | Starting item |
| Sport Parachute | Traversal | $1000 | Career, level 36 |
| Vehicle Support | |||
| Fuel Can | Vehicle | $150 | Starting item |
| Heavy Drill | Vehicle | $1300 | Support, level 28 |
| Light Drill | Vehicle | $600 | Support, level 1 |
| Wrench | Vehicle | $150 | Starting item |
Healing Tiers, Decoded
- Bandage ($200) — the workhorse. Stacks in bulk, heals wounded teammates for Medic XP, never leaves your rig.
- Individual First Aid Kit ($800) — faster, self-serve healing; the standard loadout filler after bandages.
- Field Resuscitator ($500) — the early reviver before the good stuff unlocks at Medic 11.
- Defibrillator ($1,600) — the Medic's payday tool: $800 per revive in rewards and 250 XP per pull, four revives per battery. Breaks even on the third body it drags back.
- Medical Bag ($2,000) — sustained area healing for dug-in squads, unlocked deep in the Medic track.
- Emergency Resuscitator (free) — everyone spawns with the means to pick up a fallen teammate; no excuse not to.
Marking and Building
- Binoculars ($75) — the best money-to-value ratio in the game: spotting enemies pays instantly and a marked kill pays out again.
- Range Finder ($400) / Infrared Range Finder ($1,200) — necessary components of long-range mark-and-snipe loops.
- Hammers tier the build system: Small ($100) for sandbags, Medium ($800) for walls and gates, Large ($1,600) for the serious emplacements — Season 1 nudged vendor prices on the FOB kit and Large Hammer upward.
- Fuel Can ($150) and Wrench ($150) keep vehicles alive; a repair wrench next to an armored push is worth two rockets.
A handful of wiki stubs (Amphetamine, Energy Drink, Painkillers and friends) have no published prices yet — they get added when data exists. For leveling those roles, see the Medic leveling guide and recon leveling guide.
Related: weapons database · FOB building guide · support fast leveling